I’ve been getting to grips with the new drawable density functionality that’s been exposed in Android 1.6 and it’s terrific - it simply saves so much effort when you want to target different screen sizes.
You can see how the layouts (originally designed around HVGA) are faithfully recovered compared with Android 1.5. For example in the first screenshot, the buttons return to the correct proportions, and in the second, the flower reclaims most of the screen estate.
Now that android devices with different screen resolutions are becoming a reality, I just wanted to share these shots of Daisy Garden at QVGA.
Even though I’ve done no direct work to support QVGA in my applications, it always features in my thinking for the UI. One simple approach is to aim for two things in each activity layout:
You can see how this approach has worked quite well for Daisy Garden; this is the first time I’ve viewed the app at QVGA resolution, and though there’s definitely work to do, all the layouts look redeemable.