I couldn’t resist getting diverted this evening by an idea I’ve been turning over in my head for a good while now. Codenamed Moseyplane, the aim is to provide an extendable and reliably trackable surface for mobile augmented reality games.
In this case I’m trying to ensure that every portion of the plane contains multiple rings with a wide distribution of diameters. There’s a long way to go from this initial design. For example I need to tackle identifying locations within the plane in addition to the plane itself.